Computer Graphics Course for All Classes |
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Sr. No. | Topic | Hours |
1 | Introduction: The Advantages of Interactive Graphics, Representative Uses of Computer Graphics, Classification of Application Development of Hardware and software for computer Graphics, Conceptual Framework for Interactive Graphics, Overview, Scan: Converting Lines, Scan Converting Circles, Scan Converting Ellipses. | 8 |
2 | Hardcopy Technologies, Display Technologies, Raster-Scan Display System, Video Controller, Random-Scan Display processor, Input Devices for Operator Interaction, Image Scanners, Working exposure on graphics tools like Dream Weaver, 3D Effects etc, | 5 |
3 | Clipping: Southland- Cohen Algorithm, Cyrus-Beck Algorithm, Midpoint Subdivision Algorithm | 5 |
4 | Geometrical Transformation 2D Transformation, Homogeneous Coordinates and Matrix Representation of 2D Transformations, composition of 2D Transformations, the Window-to-Viewport Transformations, Introduction to 3D Transformations Matrix. | 7 |
5 | Representing Curves & Surfaces Polygon meshes parametric, Cubic Curves, Quadric Surface; | 6 |
6 | Solid Modeling Representing Solids, Regularized Boolean Set Operation primitive Instancing Sweep Representations, Boundary Representations, Spatial Partitioning Representations, Constructive Solid Geometry Comparison of Representations. | 7 |
7 | Introductory Concepts: Multimedia Definition, CD-ROM and the multimedia highway, Computer Animation (Design, types of animation, using different functions) | 5 |
8 | Uses of Multimedia, Introduction to making multimedia: The stage of Project, hardware & software requirements to make good multimedia skills and Training opportunities in Multimedia Motivation for Multimedia usage | 5 |
Total Hours | 48 |